﻿using UnityEngine;
using System.Collections;
namespace Room
{
    public class RCUIUnionChariot : RCUIBase
    {
        public RCUIUnionChariot(RoomCharactor owner) : base(owner)
        {
            this.owner = owner;
            type = UIType.UnionChariot;
        }

        public virtual void Init()
        {

        }

        public override void Click()
        {
            OnClick();
        }

        protected override void OnClick()
        {

        }
    }
}

